![train simulator 2013 controller train simulator 2013 controller](https://www.gamingnexus.com/Images/Article/dfqvmb3706/1.jpg)
Basically, the first driver will choose the route and locomotive, drive the first section of the route, and then be greeted with the option to send an invite to their friend to drive the next section. To combat this, Train Simulator 2013 will have an asynchronous multiplayer game using relays. I was told that, while other train sims had attempted multiplayer modes, these were often brought quite literally to a crashing halt when one player derailed and the whole game ended. Next on the agenda was the new multiplayer mode, a complete first for the Train Simulator. The D-Pad is also associated with a lot of the more minor activities, such as turning the lights and the wipers on, so you’re not limited by the controller set up, and in some ways it makes the train easier to handle thanks to the precision of the controller over the sometimes clumsiness of a mouse. The controller can control pretty much everything, from driving the train with the throttle, brake and reverser, to moving the camera around, and can even handle the trickier stuff like doing and undoing the couplings on the train. I didn’t manage to pick up on the exact controls, and there were a lot of them, but there’s a controller layout you can access at any time in the start menu, should you require it. Speaking of driving trains, another new feature to go with the plethora of others is the ability to use an Xbox 360 controller to control the train, which my guide through the game did for the entire presentation, and I have to say, it looked exceptionally smooth. It’s a great little system that allows anyone to do what they like and just get straight into driving trains. And if you don’t want to bother with any of that, you can hit random and just jump straight into any train on any track. In Quick Drive you choose your locomotive, which is incredibly easy, as previously discussed, the route you want to drive it on, and, for the first time in the series, you can choose the time of day, weather, and season.
#Train simulator 2013 controller free
The tidier menus come in handy for Quick Drive, which isn’t a new mode per se, more a faster way to access the game’s Free Roam mode.
![train simulator 2013 controller train simulator 2013 controller](https://static.taigame.org/image/screenshot/201305/train-simulator-2013-7.jpg)
Even choosing your locomotive looks better, as this time around each train is separated into different categories and given a picture to help give you an idea of what you’re driving if you’ve got no idea what a Class 117 is, and also helps the serious players keep track of their DLC, which I’m told was becoming a real problem for them. This mainly comes down to the other major additions new game modes Quick Drive and Multiplayer (more on these later) have necessitated a cleaner, more streamlined menu system that looks great and is simple to navigate. Train Simulator 2013 is my game of show now let me tell you why.įirst off, the menus have had a total facelift, and are now far easier to work your way through than in the earlier games.
![train simulator 2013 controller train simulator 2013 controller](https://steamcdn-a.akamaihd.net/steam/apps/1282590/capsule_616x353.jpg)
Not one other game from Gamescom had me genuinely excited to check it out, and nothing else put a smile on my face after I walked out of the booth. Hell, even my fellow writers have scoffed at the idea. If I told you that Train Simulator 2013 was my favourite game of Gamescom, you’d probably laugh in my face and remind me of all the big-name, action-packed titles available to me that must have been better.